范雅惠VS Code俄羅斯方塊

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學習心得

之前用STYLE區塊,現在獨立一個STYLE.CSS檔案。 之前用SCRIPT,現在獨立一個SCRIPT.JS檔案。

JS程式碼

let canvas = document.getElementById("tetris"); let scoreboard = document.getElementById("score"); let ctx = canvas.getContext("2d"); ctx.scale(30,30); const FOUR = [ //設定 [[0,1,0,0],[0,1,0,0],[0,1,0,0],[0,1,0,0]],//I紅 [[0,1,0], [0,1,0], [1,1,0]], //J橘 [[0,1,0], [0,1,0], [0,1,1]], //L黃 [[1,1,0], [0,1,1], [0,0,0]], //Z綠 [[0,1,1], [1,1,0], [0,0,0]], //S藍 [[1,1,1], [0,1,0], [0,0,0]], //T靛 [[1,1], [1,1],]]; //M紫,正方形,以上共7個 const COLORS = [ "lightgray","red","orange","yellow","darkgreen","blue","indigo","purple"]; const ROWS = 20; //列數ROWS const COLS = 10; //欄數COLumnS let grid = generateGrid(); //呼叫函數產生20x10格子 let fallingPieceObj = null; let score = 0; setInterval(newGameState,200); //設定間隔500 function newGameState(){ //函數 checkGrid(); if(!fallingPieceObj){ //如果空的,產生新方塊 fallingPieceObj = randomPieceObject(); renderPiece();}; //新方塊 moveDown();} //繼續往下失效 function checkGrid(){ //函數逐列檢查是否滿格rowFiller? let count = 0; for(let i=0;i3){score+=100} //刪4列100分 document.getElementById("score").innerHTML = "劉任昌分數: " + score;} function generateGrid(){ //函數一開始就設定格子 let grid = []; //宣告空白陣列[] for(let i=0; i=0 && p=0 && q0){ return true;};} else{ return true;}; }; };}; return false;} function renderGame(){ for(let i=0; i

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